Variable defaultConst

default: {
    add_to_struct: ((struct_name, key, value) => string[]);
    add_zombie_weapon: ((default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox) => string[]);
    disable_perk_limit: (() => string[]);
    for_each_run_custom: ((name, obj, custom_function_name) => string[]);
    for_each_run_custom_arg: ((name, obj, custom_function_name) => string[]);
    get_upgrade_weapon: ((weapon_name, add_attachment?) => string);
    include_weapon: ((weapon_name, in_box) => string[]);
    is_not: ((value) => string);
    log: ((text) => string[]);
    make_local_struct: ((name) => string[]);
    map_name: string;
    pre_cache_model: ((model) => string[]);
    random_from_array: ((array_name) => string);
    raw: ((line) => string[]);
    replace_function_with_custom: ((default_function_path, custom_function_name) => string[]);
    return: ((value) => string[]);
    run_custom_function: ((function_name) => string[]);
    run_function_on_entity: ((func_call, entity) => string[]);
    run_threaded_function_on_entity: ((func_call, entity) => string[]);
    self_ent_flag: ((flag_name) => string);
    set_local_variable: ((variable_name, value) => string[]);
    spawn: ((entity, x, y, z) => string);
    thread_custom_function: ((function_name) => string[]);
    wait: ((time) => string[]);
} = ...

Type declaration

  • add_to_struct: ((struct_name, key, value) => string[])
      • (struct_name, key, value): string[]
      • Parameters

        • struct_name: string
        • key: string
        • value: string | number

        Returns string[]

  • add_zombie_weapon: ((default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox) => string[])
      • (default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox): string[]
      • Parameters

        • default_weapon_name: string
        • upgraded_weapon_name: string
        • hint: string
        • cost: number
        • weaponvo: string
        • weaponvoresp: string
        • ammo_cost: undefined | number
        • create_vox: number

        Returns string[]

  • disable_perk_limit: (() => string[])
      • (): string[]
      • Returns string[]

  • for_each_run_custom: ((name, obj, custom_function_name) => string[])
      • (name, obj, custom_function_name): string[]
      • Parameters

        • name: string
        • obj: string
        • custom_function_name: string

        Returns string[]

  • for_each_run_custom_arg: ((name, obj, custom_function_name) => string[])
      • (name, obj, custom_function_name): string[]
      • Parameters

        • name: string
        • obj: string
        • custom_function_name: string

        Returns string[]

  • get_upgrade_weapon: ((weapon_name, add_attachment?) => string)
      • (weapon_name, add_attachment?): string
      • Parameters

        • weapon_name: string
        • Optional add_attachment: 0 | 1

        Returns string

  • include_weapon: ((weapon_name, in_box) => string[])
      • (weapon_name, in_box): string[]
      • Parameters

        • weapon_name: string
        • in_box: boolean

        Returns string[]

  • is_not: ((value) => string)
      • (value): string
      • Parameters

        • value: string | number

        Returns string

  • log: ((text) => string[])
      • (text): string[]
      • Parameters

        • text: string

        Returns string[]

  • make_local_struct: ((name) => string[])
      • (name): string[]
      • Parameters

        • name: string

        Returns string[]

  • map_name: string
  • pre_cache_model: ((model) => string[])
      • (model): string[]
      • Parameters

        • model: string

        Returns string[]

  • random_from_array: ((array_name) => string)
      • (array_name): string
      • Parameters

        • array_name: string

        Returns string

  • raw: ((line) => string[])
      • (line): string[]
      • Parameters

        • line: string

        Returns string[]

  • replace_function_with_custom: ((default_function_path, custom_function_name) => string[])
      • (default_function_path, custom_function_name): string[]
      • Parameters

        • default_function_path: string
        • custom_function_name: string

        Returns string[]

  • return: ((value) => string[])
      • (value): string[]
      • Parameters

        • value: string | number

        Returns string[]

  • run_custom_function: ((function_name) => string[])
      • (function_name): string[]
      • Parameters

        • function_name: string

        Returns string[]

  • run_function_on_entity: ((func_call, entity) => string[])
      • (func_call, entity): string[]
      • Parameters

        • func_call: string
        • entity: string

        Returns string[]

  • run_threaded_function_on_entity: ((func_call, entity) => string[])
      • (func_call, entity): string[]
      • Parameters

        • func_call: string
        • entity: string

        Returns string[]

  • self_ent_flag: ((flag_name) => string)
      • (flag_name): string
      • Parameters

        • flag_name: string

        Returns string

  • set_local_variable: ((variable_name, value) => string[])
      • (variable_name, value): string[]
      • Parameters

        • variable_name: string
        • value: string | number

        Returns string[]

  • spawn: ((entity, x, y, z) => string)
      • (entity, x, y, z): string
      • Parameters

        • entity: string
        • x: number
        • y: number
        • z: number

        Returns string

  • thread_custom_function: ((function_name) => string[])
      • (function_name): string[]
      • Parameters

        • function_name: string

        Returns string[]

  • wait: ((time) => string[])
      • (time): string[]
      • Parameters

        • time: string | number

        Returns string[]

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