default: {
add_to_struct: ((struct_name, key, value) => string[]);
add_zombie_weapon: ((default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox) => string[]);
disable_perk_limit: (() => string[]);
for_each_run_custom: ((name, obj, custom_function_name) => string[]);
for_each_run_custom_arg: ((name, obj, custom_function_name) => string[]);
get_upgrade_weapon: ((weapon_name, add_attachment?) => string);
include_weapon: ((weapon_name, in_box) => string[]);
is_not: ((value) => string);
log: ((text) => string[]);
make_local_struct: ((name) => string[]);
map_name: string;
pre_cache_model: ((model) => string[]);
random_from_array: ((array_name) => string);
raw: ((line) => string[]);
replace_function_with_custom: ((default_function_path, custom_function_name) => string[]);
return: ((value) => string[]);
run_custom_function: ((function_name) => string[]);
run_function_on_entity: ((func_call, entity) => string[]);
run_threaded_function_on_entity: ((func_call, entity) => string[]);
self_ent_flag: ((flag_name) => string);
set_local_variable: ((variable_name, value) => string[]);
spawn: ((entity, x, y, z) => string);
thread_custom_function: ((function_name) => string[]);
wait: ((time) => string[]);
} = ...
Type declaration
add_to_struct: ((struct_name, key, value) => string[])
- (struct_name, key, value): string[]
Parameters
struct_name: string
key: string
value: string | number
Returns string[]
add_zombie_weapon: ((default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox) => string[])
- (default_weapon_name, upgraded_weapon_name, hint, cost, weaponvo, weaponvoresp, ammo_cost, create_vox): string[]
Parameters
default_weapon_name: string
upgraded_weapon_name: string
hint: string
cost: number
weaponvo: string
weaponvoresp: string
ammo_cost: undefined | number
create_vox: number
Returns string[]
disable_perk_limit: (() => string[])
- (): string[]
Returns string[]
for_each_run_custom: ((name, obj, custom_function_name) => string[])
- (name, obj, custom_function_name): string[]
Parameters
name: string
obj: string
custom_function_name: string
Returns string[]
for_each_run_custom_arg: ((name, obj, custom_function_name) => string[])
- (name, obj, custom_function_name): string[]
Parameters
name: string
obj: string
custom_function_name: string
Returns string[]
get_upgrade_weapon: ((weapon_name, add_attachment?) => string)
- (weapon_name, add_attachment?): string
Parameters
weapon_name: string
Optional add_attachment: 0 | 1
Returns string
include_weapon: ((weapon_name, in_box) => string[])
- (weapon_name, in_box): string[]
Parameters
weapon_name: string
in_box: boolean
Returns string[]
is_not: ((value) => string)
- (value): string
Returns string
log: ((text) => string[])
- (text): string[]
Returns string[]
make_local_struct: ((name) => string[])
- (name): string[]
Returns string[]
map_name: string
pre_cache_model: ((model) => string[])
- (model): string[]
Returns string[]
random_from_array: ((array_name) => string)
- (array_name): string
Returns string
raw: ((line) => string[])
- (line): string[]
Returns string[]
replace_function_with_custom: ((default_function_path, custom_function_name) => string[])
- (default_function_path, custom_function_name): string[]
Parameters
default_function_path: string
custom_function_name: string
Returns string[]
return: ((value) => string[])
- (value): string[]
Returns string[]
run_custom_function: ((function_name) => string[])
- (function_name): string[]
Returns string[]
run_function_on_entity: ((func_call, entity) => string[])
- (func_call, entity): string[]
Parameters
func_call: string
entity: string
Returns string[]
run_threaded_function_on_entity: ((func_call, entity) => string[])
- (func_call, entity): string[]
Parameters
func_call: string
entity: string
Returns string[]
self_ent_flag: ((flag_name) => string)
- (flag_name): string
Returns string
set_local_variable: ((variable_name, value) => string[])
- (variable_name, value): string[]
Parameters
variable_name: string
value: string | number
Returns string[]
spawn: ((entity, x, y, z) => string)
- (entity, x, y, z): string
Parameters
entity: string
x: number
y: number
z: number
Returns string
thread_custom_function: ((function_name) => string[])
- (function_name): string[]
Returns string[]
wait: ((time) => string[])
- (time): string[]
Returns string[]